Kamis, 28 Juni 2012
Download PDF GURPS Powers
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GURPS Powers
Download PDF GURPS Powers
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Product details
Paperback: 242 pages
Publisher: Steve Jackson Games, Incorporated; 1.3 edition (June 22, 2017)
Language: English
ISBN-10: 1556348207
ISBN-13: 978-1556348204
Product Dimensions:
8.5 x 0.6 x 11 inches
Shipping Weight: 1.2 pounds (View shipping rates and policies)
Average Customer Review:
5.0 out of 5 stars
1 customer review
Amazon Best Sellers Rank:
#858,706 in Books (See Top 100 in Books)
Great book, the quality is outstanding even in greyscale.I recommend this for any GM of GURPS that wants to implement a system of powers interwoven into the game world, and covers a vast variety of subjects and game world examples that I thought wouldn't apply to this book.Initially, one might think that the book is intended solely for GMs who want to run a Superhero campaign as I had, and while that is detailed and explained inside, they do a good job of making the rules and power sources applicable to all types of campaigns as GURPS was meant to do. Whether it's a divine power given by the almighty Thor, Chi power that only comes from intense self-discipline and training, spiritual power shamans and strange mystics can beguile, biological powers only the maddest of scientists would dare attempt, this book details it all, and each 'source' of power can exist on it's own in a game world should a GM wish, or you can throw them all into a single game world to clash just like in the comics!GURPS Powers requires the Basic Set to utilize, and GMs should have some experience with the system before jumping in, especially enhancements and limitations, which are used to truly design the superpowers one might have. New to GURPS or not, I think this is a must have for any GURPS GMs that want to encourage or express the imaginations of themselves or their players.
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